VRFieldOfView

Deprecated

Avoid using this feature in new projects. Development of the WebVR API halted in favor of WebXR. This feature may be a candidate for removal from web standards or browsers.

Consider using the following features instead: WebXR.

Non-standard: This feature is not standardized. We do not recommend using non-standard features in production, as they have limited browser support, and may change or be removed. However, they can be a suitable alternative in specific cases where no standard option exists.

The VRFieldOfView interface of the WebVR API represents a field of view defined by 4 different degree values describing the view from a center point.

Note: This interface was part of the old WebVR API. It has been superseded by the WebXR Device API.

Instance properties

VRFieldOfView.upDegrees Read only

The number of degrees upwards that the field of view extends in.

VRFieldOfView.rightDegrees Read only

The number of degrees to the right that the field of view extends in.

VRFieldOfView.downDegrees Read only

The number of degrees downwards that the field of view extends in.

VRFieldOfView.leftDegrees Read only

The number of degrees to the left that the field of view extends in.

Examples

js
const info = document.querySelector("p");
const list = document.querySelector("ul");
let vrDisplay;

if (navigator.getVRDisplays) {
  reportFieldOfView();
} else {
  info.textContent = "WebVR API not supported by this browser.";
}

function reportFieldOfView() {
  navigator.getVRDisplays().then((displays) => {
    vrDisplay = displays[0];
    const lEye = vrDisplay.getEyeParameters("left");
    const rEye = vrDisplay.getEyeParameters("right");
    // lEye and rEye are VREyeParameters objects

    const lFOV = lEye.fieldOfView;
    const rFOV = rEye.fieldOfView;
    // lFOV and rFOV are VRFieldOfView objects

    const listitem1 = document.createElement("li");
    const listitem2 = document.createElement("li");

    listitem1.innerText = `
Offset: ${lEye.offset}
Render width: ${lEye.renderWidth}
Render height: ${lEye.renderHeight}
Up degrees: ${lFOV.upDegrees}
Right degrees: ${lFOV.rightDegrees}
Down degrees: ${lFOV.downDegrees}
Left degrees: ${lFOV.leftDegrees}`;
    listitem1.insertBefore(
      document.createElement("strong"),
      listitem1.firstChild,
    ).textContent = "Left eye parameters";

    listitem2.innerText = `
Offset: ${rEye.offset}
Render width: ${rEye.renderWidth}
Render height: ${rEye.renderHeight}
Up degrees: ${rFOV.upDegrees}
Right degrees: ${rFOV.rightDegrees}
Down degrees: ${rFOV.downDegrees}
Left degrees: ${rFOV.leftDegrees}`;
    listitem2.insertBefore(
      document.createElement("strong"),
      listitem2.firstChild,
    ).textContent = "Right eye parameters";

    list.appendChild(listitem1);
    list.appendChild(listitem2);
  });
}

Specifications

This interface was part of the old WebVR API that has been superseded by the WebXR Device API. It is no longer on track to becoming a standard.

Until all browsers have implemented the new WebXR APIs, it is recommended to rely on frameworks, like A-Frame, Babylon.js, or Three.js, or a polyfill, to develop WebXR applications that will work across all browsers. Read Meta's Porting from WebVR to WebXR guide for more information.

Browser compatibility

See also