A high performance, editable terrain system for Godot 4.
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Updated
Aug 10, 2026 - C++
A high performance, editable terrain system for Godot 4.
3D Maps & Terrain SDK (C++)
Cesium client for VSG
Generating Elevation Surface from a Single RGB Remotely Sensed Image Using Deep Learning
Realtime web terrain engine, for vast virtual worlds. Built for three.js and react-three/fiber.
Procedural 3D Terrain Generation using Generative Adversarial Networks
A real-time, learning-first 3D terrain DEM renderer in Rust. The viewer raymarches real-world Digital Elevation Model data on the GPU. Learning-first but it is now a usable, generic terrain viewer.
A demo of cfMMOC library for terrain rendering
Terranova terrain generator/mixer and terrain detail spawner.
Interactive 2D terrain modeling with water simulation and erosion (CUDA & OpenGL).
Free & open-source layer-based terrain and landscape creator. Paint, stack, and blend landforms, masks, biomes, and simulations with a real-time preview — inspired by World Creator. Early WIP.
A high-performance, memory-efficient terrain rendering system implemented in TypeScript, running in the browser with WebGPU and WebGL2.
Create Raisz-style physiographic relief maps from DEMs in QGIS: hachured mountains, stippled plains, hillshading, landform classification, map decorations, and PNG/SVG/PDF export.
Visualization tool to navigate Common Database (CDB) databases using OpenSceneGraph (OSG).
An algorithm for vertically exaggerating DEMs for 3D maps, based on surface roughness. Useful for areas with a mix of rough and smooth terrain, where different exaggeration factors are ideal for different features.
Website for modelling a terrain of any place on earth
Showcase of Height Map Terrain Modelling and Visualisation C++11/14 and OpenGL 4.5 Shaders (GLSL)
A simple program to view terrain heightfield images in 3D and fly around it. For GeoTiff elevation images it can map them to world vegetation ndvi image wrt their texturing.
A lunar navigation simulation using Chandrayaan-3 terrain data that auto-generates random start and end coordinates. It visualizes the terrain and plots a path to simulate rover movement, aiding in analyzing safe and efficient traversal across the lunar surface.
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