SOME IDEAS ARE BAD AI will give you glossy, attractive images every time. Polished surfaces. Perfect lighting. Instant wow-factor. But that shine can be deceptive, it CAN seduce before you’ve even asked if the idea is worth pursuing. Sketching works the other way around. It doesn’t seduce, it reveals. A sketch strips an idea to its bones, showing its strengths and exposing its flaws. How long would I keep sketching an idea if I did not like the direction? Some sketches prove the concept. Others prove it should be abandoned. Both are valuable. Because the purpose of sketching isn’t to impress (even when some sketches are lovely), it’s to represent, to explain, to think out loud on paper. Good ideas survive the sketchbook. Bad ones die there. And that’s how design moves forward.
Ideation through Sketching
Explore top LinkedIn content from expert professionals.
Summary
Ideation through sketching is a creative process where ideas are explored and refined by drawing them out, allowing designers and teams to visually think, clarify concepts, and reveal strengths or weaknesses before final execution. This hands-on approach helps make abstract thoughts tangible, fostering originality and collaborative problem solving.
- Start with sketches: Quickly sketching ideas on paper or a whiteboard lets you experiment, adjust, and find direction without pressure for perfection.
- Make it visual: Drawing concepts, even with simple shapes or stick figures, helps teams share understanding and sparks new insights during discussions.
- Embrace imperfection: Rough lines and spontaneous sketches show real-time decision-making and creativity, leading to more authentic and meaningful results.
-
-
There’s something almost magical about watching an idea come alive on a big board or wall. I first experienced this in a workshop many years ago, when instead of PowerPoint slides and endless talking, a facilitator picked up a pen and began sketching what we were saying. Within minutes, the noise in the room turned into clarity. Arguments softened. Ideas grew. Patterns emerged. Suddenly, we weren’t just talking at each other, we were thinking together. That’s the power of graphical facilitation. I've found that visuals create shared understanding. When people see their ideas drawn out, it feels tangible, real, and owned. Visuals cut through complexity. A messy conversation can be captured into a simple diagram that shows how the pieces fit together. Visuals open space for creativity. They invite people to build, adapt, and challenge without getting lost in jargon. It’s not about art. Stick figures and simple shapes are enough. It’s about capturing meaning, making the invisible visible. Here’s where leadership comes in. Graphical facilitation is really powerful when you combine it with the right questions. imagine a leader asking: “What does success look like for us?” and the group sketch the answers into a shared picture. “Where are the bottlenecks in our system?” and mapping them visually with the team. “If this project were a journey, where are we on the map?” and drawing a road with milestones. "What do our customers really experience?" and mapping out the end to end customer journey. This simple combination does something slides never can: it invites people in. It shows them their voice matters, that leadership is not about having the answer but creating the conditions for the best answers to emerge. Try this to get started...: 1. Grab a flipchart or whiteboard. The bigger, the better. 2. Frame a powerful question. Something open, generative, and focused on possibilities. 3. Draw as you listen. Use arrows, boxes, circles, stick people nothing fancy. Capture the flow of ideas. 4. Step back together. Ask: “What do we notice?” or “What stands out?” This is where new insights often spark. 5. Co-create the next step. The group’s picture becomes the group’s plan. In times of complexity, speed, and change, leaders can no longer rely on being the person with the answer. The role has shifted: leaders must become facilitators of thinking, collaboration, and creativity. Graphical facilitation is a leadership skill for the future. It's a way to make ideas visible, align people quickly, and engage teams in solving problems together. And here’s the truth: once people have seen their ideas come to life on the wall, they rarely forget it. It creates ownership, energy, and momentum that words alone can’t achieve. If you want better collaboration, don’t just talk at your team. Draw with them. Ask the right questions. Sketch the answers. Make the invisible visible. You’ll be surprised at what emerges when the pens are in play!
-
Concept sketch → Final vector art ✏️ 🍀 The work doesn’t start in Illustrator — it starts with the idea. Research. References. Rough sketches. Figuring out what works before committing to anything final. For me, working through ideas on paper removes the pressure of perfection. It’s faster to explore, easier to adjust, and helps define the direction before getting lost in details. This concept I created for St. Patrick’s Day started with a simple thought — push the composition and storytelling. Once that idea was clear, moving into execution became seamless. Even the most detailed and textured pieces come from simple beginnings. That level of complexity is planned — not accidental. It’s about understanding the structure first, then layering intention on top of it. When I move into Illustrator, the goal isn’t to figure it out — it’s to refine it. Clean shapes. Strong composition. Thoughtful decisions that carry the idea all the way through. How much of your process is spent exploring the idea before execution? #Illustration #Sketching #DesignProcess #CreativeProcess #AdobeIllustrator
-
Sketching is visual thinking with your hands. A skill for humans only. I never intended to rebel against the use of AI in design, but the more I think about it, the more I feel I should. There seems to be a big misunderstanding about the way design works. I get it, from a distance it looks like a designer starts with a problem and finds a solution. That sounds like a process that can easily be optimised and amplified by the use of AI. In reality however, the 'problem' is never clear. Often the designer's job isn't to come up with a clever solution as quickly as possible, but rather to gain insight to help identify what you (and your client) are really looking for. Unfortunately there is no fail-proof-recipe for this job, but with the right education and guidance, designers learn that the best way to gain insight and move forward is to start making stuff: sketches, mock-ups, 3D-models. Making stuff triggers a thought process that is not just happening inside your head, but a process that is feeding on real (physical) sensations–moving your hands, feeling a form, seeing flaws or beauty, pushing buttons, testing the fit. This can also be called 'prototyping', but that label can be misleading because it often serves as a proofing mechanism at the very end of a (short sighted) design process: problem > ideation > drawing > 3D-modeling > prototyping > manufacturing. I urge my students to start making something from day 1. Not to jump to the solution, but to kickstart their thinking about the problem. A sketch is often the fastest way to spark this thought process. In making the sketch (or doodle) you learn something that you didn't know before and in my experience that insight always leads to new ideas. Key is to keep the sketch as simple as possible. The lower the fidelity, the faster you can move. The same goes for physical models (mock-ups) and even CAD models. Keep it simple to stay in your creative flow. Over time a designer will learn to trust this process and will start to feel comfortable in the 'learning space' where nothing is clear until you make it. I argue that (at least for now) only humans are capable of successfully navigating this 'muddy' learning space in the design process. Here's my call to action: Invest in human skills. Learn to use your hands, learn to sketch, learn to make things, learn CAD. And then use these skills to explore and learn even more! Jelle van Dijk Joep Frens Kevin Henry Claas Eicke Kuhnen Arvind Ramkrishna Paul Woodward Hector Rodriguez Yann Leroy #designsketching #industrialdesign #sketching #drawing #designeducation #prototyping –––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––– I teach design sketching techniques to help designer professionals streamline their creative superpower. I offer online courses and live workshops. Let me know if you have a class of design students that can use my help!
-
In a world obsessed with speed, hand sketching is becoming a silent superpower in design. Before the grids, before the vectors, before the perfect alignment—there is a pencil, a blank page, and an idea trying to breathe. These sketches remind us that great design doesn’t start in software; it starts in thinking. When you sketch a logo by hand, you’re not just drawing shapes—you’re exploring meaning. The curves, angles, and spacing evolve naturally. A goat symbol isn’t just an animal; it becomes strength, leadership, and resilience. A wordmark like spicy or bird isn’t just typography; it’s personality translated into form. Hand sketching allows ideas to stay fluid before they become fixed. What’s powerful here is the intentional imperfection. Those rough lines and construction marks show decision-making in real time. They show problem-solving. They show restraint. And most importantly, they show originality—something templates can never offer. In branding, clients don’t just pay for visuals. They pay for clarity. A sketch is proof that the designer explored multiple directions before choosing the right one. It builds trust. It shows process. It tells a story. Digital tools are essential—but they should come after clarity, not before it. When we skip the thinking phase and jump straight into software, we risk designing what looks good instead of what works. The best logos feel effortless, but behind them is deep thinking, exploration, and reduction. Sketching helps designers strip ideas down to their core. So if you’re a designer feeling stuck, slow down. Pick up a pencil. Let your ideas get messy first. Because strong brands are not designed—they’re discovered.
-
+2
-
I don’t trust drawings that behave too well. The ones that line up, behave, resolve themselves politely into answers. They already know what they are before the pencil touches the page. Nothing happens there. What interests me is the moment before certainty. The half formed line. The mark that misses its target and lands somewhere better. Hand drawing is not about accuracy. It is about presence. The hand is slower than the mind, and that slowness matters. It introduces friction, resistance, a chance for the work to interrupt you. When I sketch, things slip. Proportions drift. Lines refuse to settle. The drawing pushes back. That tension is where possibility lives. You do not extract ideas from a sketch, you negotiate with it. I have learned after years of iteration and practice not to be so precious. In architectural communication, this matters more than we admit. Sketches do not perform conclusions, they expose thinking. They allow others to enter the process, not just admire the outcome. They carry uncertainty openly, without apology. This is why rigid CAD workflows and early CGI can feel suffocating at the beginning of a project. They demand decisions before ideas are ready. They solidify too fast. They turn questions into answers prematurely. Precision has its place. But too early, it douses the flame. What should still be fluid becomes fixed. What should still be searching becomes resolved. Some ideas need to stay imprecise for a while. They need air. They need the freedom to be wrong before they can become right. There is a quiet joy in making something imperfect with care. In allowing the hand to remain visible. In accepting that clarity can come later, or not at all. Control gives you efficiency. Looseness gives you discovery. A drawing does not need to be right. It needs to be awake.
-
This is what the beginning looks like. Not renders. Not polished CAD. Just printed parts, straps, sketches, and a lot of questions. Early ideation is messy by design. You're not trying to be right — you're trying to be wrong fast enough to learn something. Every prototype at this stage is really just a question with a physical form. What if it worked like this? Does this feel right in your hand? Is this even the right problem to solve? The sketches stay on the table on purpose. They remind you that nothing is precious yet. That's where the best work starts.
-
Ever been the only one in a meeting with a pencil instead of a laptop? I have. I started sketching, quick lines, shapes, arrows. It hit me: Sketching isn’t about pretty pictures. It’s a creative tool. Here’s what most don’t get: Creativity isn’t luck. It’s a muscle. Sketching is how you train it. Why a pen beats PowerPoint, even if you “can’t draw”: It silences your inner critic. No one expects perfection. That freedom lets new ideas out. It makes vague thoughts visible. A quick sketch gives your team something solid to work with. It reveals hidden links. Drawing can expose relationships text never will. It gets you unstuck. Blocked? Draw it out as stick people or a flowchart. You’ll see the problem in a new way. The big truth: You don’t need to be an artist. The best ideas often start as ugly doodles. My challenge: Next time you’re stuck, bored, or sharing a big idea...sketch it. Keep it messy. The magic isn’t in the polish. It’s in the rough drafts where ideas come to life. #SketchingIdeas
-
The Process of Armchair Design Sketching Conceptualization: Every armchair begins with an idea. The designer may start with a theme, a feeling, or an inspiration. Is it a mid-century modern lounge chair, or a sleek Scandinavian-inspired piece? This stage often involves rough, fluid sketches that explore different silhouettes and concepts. Proportions & Comfort: At this stage, proportions take center stage. A sketch helps define seat depth, backrest angle, and arm height—critical elements for comfort. Designers often experiment with varying dimensions until they strike a balance between style and ergonomics. Material Exploration: The beauty of sketching is its ability to test different textures and finishes. Whether it’s the warm, natural look of wood, the softness of velvet, or the sturdiness of metal, sketching lets designers try out various material combinations. Refining the Design: Once the core concept takes shape, the sketch is refined. Designers focus on the finer details, like stitching, arm curvature, and leg shape. This is when the armchair starts to look like something you’d actually want to curl up in. From Sketch to Reality What starts as a series of lines on a page eventually transforms into a functional, aesthetically pleasing piece of furniture. With each stroke, the armchair evolves—moving from an idea to a tangible, tactile object that embodies both beauty and function. Armchair design sketching isn’t just for professional designers. Whether you're a beginner or an experienced designer, sketching is an invaluable tool for turning your creative ideas into reality. So grab your pencils, your sketchpad, and start designing that perfect armchair!
-
🚀 Why Engineers Must Train This Sketching Technique (Even in the Age of CAD & AI) Look closely at this type of sketching: cylinders, cones, ellipses, perspective grids, construction lines… This is not “drawing.” This is engineering thinking made visible. Most engineers today rush into CAD tools like SolidWorks or Abaqus. But here is the truth: 👉 If you cannot sketch it, you do not fully understand it. 🧠 1. Sketching = Spatial Intelligence This technique trains your brain to visualize 3D geometry from multiple perspectives. Engineering research shows that spatial visualization is a core skill in engineering, science, and design fields. When you repeatedly construct cylinders, intersections, and ellipses: - You stop “guessing” geometry - You start thinking in volumes, axes, and constraints This is exactly what elite designers do. ⚙️ 2. It Is the Foundation of All CAD Modeling Every complex CAD model starts as a 2D sketch. Sketching: - Allows rapid prototyping before digital modeling - Helps you define geometry, proportions, and intent - Reduces errors before you waste time in software CAD is not creativity. Sketching is. 💡 3. It Unlocks Real Engineering Creativity Sketching is one of the most powerful visual thinking tools in engineering design. It allows you to: - Explore multiple concepts quickly - Delay premature decisions - Iterate without constraints Studies confirm that sketching directly enhances idea generation and creativity in design workflows. 🧩 4. It Turns Complexity into Clarity Engineering is about simplifying complexity. Technical sketching: - Converts complex systems into understandable visuals - Communicates ideas faster than words - Acts as a universal language across teams In fact, technical drawing is considered one of the most effective communication tools in engineering and manufacturing. ⚡ 5. It Makes You Faster Than Software When you master this technique: - You can explain ideas instantly - You can solve problems in meetings - You are no longer dependent on tools Speed = power. 🏗️ 6. This Is How Real Engineers Think This sketching style trains: - Perspective (isometric thinking) - Geometry decomposition (primitive shapes) - Construction logic (centerlines, axes, bounding boxes) These are the exact same principles behind: - Mechanical design - Manufacturing planning - Structural reasoning 🎯 Final Thought The engineers who dominate the future will not be those who “know software.” They will be those who: - Think clearly - Visualize instantly - Communicate precisely And that starts with a pencil. ✍️ Action: Spend 30 minutes daily sketching basic forms (cylinders, cones, intersections). Within 60 days, your engineering thinking will change permanently. #Engineering #MechanicalDesign #CAD #ProductDesign #Manufacturing #Innovation