UX Design In Education Technology

Explore top LinkedIn content from expert professionals.

  • View profile for Srishti Sehgal

    Founder, Field | I help L&D teams ship programs that actually land. Learning Experience Design, without the jargon.

    12,058 followers

    Most learning experiences fail. Not because they lack content. Not because they aren’t engaging. But because they confuse motion with action. - Learners finish an interactive course—but can’t apply a single concept. - Employees earn certifications—but their performance stays the same. - Teams attend workshops—but nothing changes in how they work. Your beautifully designed courses might be keeping learners busy without moving them forward. The difference between motion and action explains why so many well-designed learning experiences fail to create real change. Motion 🔄 vs. Action 🛠️ in Learning Design Motion is consuming information—watching videos, reading content, clicking through slides. Action is applying knowledge—practicing skills, making decisions, solving problems. Motion FEELS productive. Action IS productive. ❌ What doesn’t work: - Content-heavy modules with no real-world application - Knowledge checks that test memory, not mastery - Gamification that rewards progress, not proficiency - Beautiful interfaces that prioritize scrolling over doing ✅ What works instead: - Micro-challenges that force immediate application - Project-based assessments with real-world constraints - Deliberate practice with quick feedback loops - "Demo days" where learners publish/present their work 3 Common Motion Traps 🪤 1️⃣ The Endless Content Cycle Overloading learners with information but giving them no space to apply it. A 40-page module doesn’t drive change—practice does. 2️⃣ The Engagement Illusion Designing for clicks, badges, and completion rates instead of real skill-building. Just because learners show up doesn’t mean they’re growing. 3️⃣ The Passive Learning Trap Building "Netflix for learning" experiences that entertain but don’t transform. Learning feels good—but does it change behavior? What to Do Next? 💡 - Audit your learning experience. Calculate the ratio of consumption time vs. creation time for your learners. - If learners spend more than 50% consuming, redesign for action. The best learning designers don’t create the most content. They create the most transformation. Are you designing for motion or action?

  • View profile for Devika Giri

    Senior Instructional Designer | Learning Experience Architect | Driving Measurable Performance Outcomes | Capability building | Curriculum Systems | L&D Strategy

    2,368 followers

    “Make it more interactive.” Probably the most overused and misunderstood sentence in eLearning projects. Because nobody stops to ask: Interactive for what? I’ve seen courses filled with: ❌ Endless click-next screens ❌ Random drag-and-drops ❌ Forced gamification ❌ Fancy animations with zero learning value And somehow that gets labeled as “engaging learning.” It’s not. Real instructional design is about cognitive engagement — not screen activity. That’s why understanding interactivity levels matters. LEVEL 1 — Information Delivery Text. Videos. Audio. Necessary when learners simply need exposure to concepts. LEVEL 2 — Guided Engagement Tabs. Hotspots. Click reveals. Useful for attention retention and lightweight reinforcement. LEVEL 3 — Decision-Based Learning Scenarios. Branching. Problem-solving. This is where learners start thinking instead of just consuming. LEVEL 4 — Performance Simulation Roleplays. Simulations. VR environments. Powerful only when the business problem actually justifies the complexity and cost. Here’s the reality most stakeholders ignore: More interactivity ≠ better learning. Sometimes a clean 5-minute Level 2 module outperforms an expensive gamified course because it respects learner time and focuses on outcomes. Good instructional designers don’t design for “wow.” They design for behavior change. That’s the difference. #InstructionalDesign #ELearning #LearningDesign #LXD #CorporateLearning #Storyboarding #LearningExperience #LearningAndDevelopment

  • View profile for Robin Sargent, Ph.D. Instructional Designer-Online Learning

    Founder of IDOL Academy | The Career School for Instructional Designers

    32,552 followers

    “We need to break up the content.” “I threw in a drag-and-drop to keep it engaging.” “It’s just something to click.” Sound familiar? Here’s the thing - interactivity shouldn’t be decoration. It should be purposeful. The biggest mistake I see in eLearning? 👉 Adding interactions that don’t do anything for the learner. True interactivity should make them think. It should deepen understanding, simulate a decision, or reinforce recall. 🎯 Here’s how to shift from fluff to function: ✅ Replace “click to reveal” with a mini-scenario ✅ Use branching to explore real consequences of choices ✅ Add drag-and-drop only when it mirrors a real process or sequence ✅ Always ask: “What does this interaction help them learn or practice?” 💡 Remember: interaction isn’t engagement if it’s empty. Let’s design learning that’s active and meaningful. What’s your favorite example of an interactive element that actually improved learning? #InstructionalDesign #LearningExperienceDesign #eLearning #IDOLAcademy #EngagementWithPurpose #LXD

  • View profile for Xavier Morera

    I help companies turn knowledge into execution with AI-assisted training (increasing revenue) | Lupo.ai Founder | Pluralsight | EO

    9,335 followers

    𝗛𝗼𝘄 𝘁𝗼 𝗕𝘂𝗶𝗹𝗱 𝗮 𝗟𝗲𝗮𝗿𝗻𝗶𝗻𝗴 𝗠𝗮𝗻𝗮𝗴𝗲𝗺𝗲𝗻𝘁 𝗦𝘆𝘀𝘁𝗲𝗺 (𝗟𝗠𝗦) 𝗧𝗵𝗮𝘁 𝗪𝗼𝗿𝗸𝘀 💼 Frustrated that nobody wants to use your current LMS? It’s a common problem. Many Learning Management Systems fail miserably because they’re poorly designed and not user-friendly. This leads to low engagement rates and ineffective learning outcomes, ultimately wasting time and resources. But don’t worry, I’ve got a roadmap to help you create your own LMS that not only works but thrives: 🔍 Focus on User Experience (UX): The cornerstone of a successful LMS is an intuitive and engaging user experience. Ensure that the interface is clean, simple, and easy to navigate. A cluttered or confusing design can quickly turn users away. Conduct user testing to gather feedback and refine the design accordingly. 🔍 Ease of Navigation: Users should be able to find what they need quickly and easily. Implement a clear and logical menu structure, use breadcrumb trails, and ensure that search functionality is robust. The fewer clicks to access content, the better. 🔍 Relevant and High-Quality Content: Content is king. Ensure that the training materials are relevant, up-to-date, and engaging. Use a mix of videos, interactive quizzes, and real-world scenarios to keep learners interested. Regularly update the content to keep it fresh and aligned with current trends. 🔍 Mobile Responsiveness: In today’s fast-paced world, learners often prefer accessing training on-the-go. Ensure your LMS is mobile-friendly, offering a seamless experience across all devices. This flexibility can significantly boost engagement rates. 🔍 Customization and Personalization: Allow users to customize their learning paths based on their roles, interests, and skill levels. Personalized learning experiences can greatly enhance engagement and retention. 🔍 Analytics and Feedback: Implement robust analytics to track user engagement, progress, and performance. Use this data to identify areas for improvement and to provide timely feedback to learners. This continuous loop of feedback and improvement is crucial for an effective LMS. 🔍 Gamification: Introduce elements of gamification such as badges, leaderboards, and rewards to make the learning process more engaging and fun. This can significantly boost motivation and participation. 🔍 Support and Resources: Provide ample support resources such as FAQs, how-to guides, and a responsive helpdesk. Users should feel supported and able to resolve issues quickly. By focusing on these critical elements, you can build an LMS that not only meets the needs of your learners but also drives meaningful engagement and effective learning outcomes. What strategies have you employed to make your LMS more effective? Share your thoughts below! ⬇️ #LearningManagementSystem #UXDesign #OnlineLearning #EdTech #Training #employeeengagement #LMSDevelopment

  • View profile for Chris Bennett

    Engagement Architect | Advisor to product, learning & leadership teams solving engagement, motivation, and retention | Stanford Invited Lecturer

    4,049 followers

    Ever watch your learners' engagement gradually fade in a digital experience, despite compelling content? It’s a common frustration, but often the solution lies in a fundamental human need: a true sense of control. That feeling hit me yesterday on a long bike ride around the island I live on, gazing across the bay at San Francisco in the distance. That expansive view, with its implied freedom to choose any path towards that distant goal, powerfully mirrors the allure of well-designed exploratory experiences. It’s this spirit of exploration and self-directed discovery that games like the recent Zelda titles capture so brilliantly. As I explored in a previous article for UX of EdTech on how games create deep flow (link in comments), a key is empowering users: "Instead of the game dictating where you go and what you do, it offers a vast, interactive world and the tools to explore it freely... empower[ing] you to define your own goals, experiment with solutions, and ultimately control your own adventure." This principle is deeply rooted in motivational psychology. Self-Determination Theory, for instance, highlights that fostering a sense of autonomy (or control) is critical for intrinsic motivation and deep engagement. When individuals feel they have meaningful choices and can direct their own path, their persistence and mastery skyrocket. For EdTech and learning platforms, this means designing experiences that provide learners with genuine options to exercise autonomy – perhaps through choices in learning methods, tools, resources, or allowing them to set their own pace and goals. It’s about shifting from dictating a path to providing a landscape for supported discovery. How are you empowering your users with a sense of control? What does their adventure look like? #UserEngagement #EdTech #LearningDesign

  • View profile for Janet Perez (PHR, Prosci, DiSC)

    Head of Learning & Development | AI for Workforce Transformation | Shaping the Future of Work & Work Optimization

    12,115 followers

    🚨 What’s the value of memorable training? It’s 218% higher income per employee. Because forgettable learning doesn’t pay. Memes prove it every day: one clear idea → one punchline → instant recall. Training should work the same way. Sometimes it’s a deep dive. Sometimes it’s a quick touchpoint. What matters is that it’s memorable. I don’t just let AI run wild. I build inside the playbook, with traditional L&D frameworks calling the shots. Sometimes it starts with ChatGPT, sketching the first draft of the play. Then I pass it to MidJourney, where the visuals come alive. From there it’s into Veo, turning motion into meaning, and finally Articulate Rise, where the whole story becomes a course. Along the way, I’ve used Canva’s AI to polish, and Luma to spark engagement. Because training isn’t just about learning, it’s about making it exciting, memorable, and worth the replay. Here’s your AI + Microlearning Readiness Checklist 👇 ☐ 1. Keep it Bite-Sized ↳ Focus on one concept at a time. ↳ Use AI to transform long content into microlearning modules. ☐ 2. Make it Relatable ↳ Tie lessons to real work scenarios. ↳ Let AI generate role-specific examples learners recognize. ☐ 3. Add Emotion ↳ Humor, stories, and visuals drive retention. ↳ AI can suggest analogies, stories, or visuals that resonate. ☐ 4. Repeat to Reinforce ↳ Revisit key ideas in spaced intervals. ↳ AI can automate nudges and reinforcement over time. ☐ 5. Design for Mobile ↳ Training should fit in a pocket, not a binder. ↳ AI can reformat lessons into mobile-friendly formats. ☐ 6. Build Interaction ↳ Short quizzes, polls, or choices keep attention. ↳ AI can generate interactive questions on demand. ☐ 7. End with Action ↳ Every module should lead to a real-world behavior. ↳ AI can recommend next steps tailored to learner performance. The lesson? Training doesn’t need to be long to be lasting. It needs to be designed like the best memes. Clear, engaging, and unforgettable. And now, AI helps make that possible at scale. ----- 218% higher income per employee: Forbes (via ATD)

  • View profile for Angelica Spratley

    Learning Experience Designer - Data Science | Senior Instructional Designer | Content Creator | MSc Analytics

    13,965 followers

    ☀️ I've been diving deeper into Instructional Design and LOVING IT... A few years ago, while working alongside talented Instructional Designers on data-related training projects, I found myself becoming engulfed in the art and science of learning design. Fast forward to today — in my current role as an Instructional Designer, building a 1-year data analytics fellowship (as a team of one!), I’ve only grown more immersed in ID principles, methodologies, and creative design strategies. I’m excited to share one small example of that journey: ➡️ https://lnkd.in/e5Vr76zJ This is a short microlearning module, designed as part of a larger Python programming course, geared toward high school and early college students. These are learners who may know nothing about Python yet — and may still be exploring which career or major is right for them. In designing this, I drew heavily on: ✅ Gagné’s 9 Events of Instruction ✅ ARCS Model of Motivation ✅ Mayer’s Principles of Multimedia, Contiguity, Personalization, and Embodiment ✨ What I’m proud of: 🎉 Creating a thorough planning document (needs analysis, user personas, use cases, methodology — which I’ll share later as part of my portfolio build) 🎉 Designing an on-screen static coach to guide learners throughout 🎉 Thoughtfully chunking concepts and making them approachable Incorporating real-world, audience-appropriate use cases Prioritizing accessibility: 🎉 Code blocks use plain text (to allow screen readers to read/copy/paste, avoiding inaccessible image-based code). 🎉 Alt tags on all images, accessible color choices, and inclusive, sensitive language choices. 🎉 Providing answer-level feedback on knowledge checks 🎉 Adding interactive elements: flashcards, sorting activities, interactive images 💡 What I want to enhance next time: 🧠 Stronger video editing, with closed captioning scripts and better production 🧠 More robust scaffolding: adding medium-to-hard coding tasks, not just simple ones 🧠 Building in a post-course feedback mechanism -------------------------------------------------- And above all — a reminder to myself (and anyone reading this): Something doesn’t have to be perfect to put it out there. It’s better to share, reflect, improve, and keep building. Drop some feedback in the comments for me! #InstructionalDesign #LearningDesign #DataAnalytics #Python #EdTech #Accessibility #PortfolioWork

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