Interactive Learning Methods

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  • View profile for Joseph Devlin
    Joseph Devlin Joseph Devlin is an Influencer

    Professor of Cognitive Neuroscience, Public Speaker, Consultant

    43,348 followers

    What ever happened to virtual reality (VR)? Up until GenAI stole the limelight late in 2022, the #metaverse was all anyone was talking about. Facebook became META and famously was investing $10 billion annually into #VR. It was going to revolutionise education, healthcare, entertainment, shopping, and gaming, to name a few. During lockdown, a friend convinced me I was missing out on the next-big-thing so I bought an Oculus VR. The games were fun and the 360-videos were amazing. Video conferencing with colleagues who also had VR headsets were kind of goofy, though. Meeting colleagues around a campfire in Red Dead Redemption was amusing, but nothing useful got done. And then…boom. No one was talking about VR anymore. Obviously the hype was OTT but have we thrown the baby out with the bath water? What really struck me was how remarkably immersive and realistic it was and how useful it could be for running experiments. So I was fascinated when I heard Alexis Paljic talk about some of the work he and his team are doing. They ask a fundamental question: To what extent can learning in an extended reality (XR) environment transfer to the real world? They conducted a series of very cool experiments looking at how well drivers can retake control of a self-driving car in an emergency. When an automated car asks the driver to “take over,” the driver has a limited amount of time to shift their attention from whatever they were doing and take control of the vehicle. This is not an easy task and doing it well requires some training. Practicing in a live environment is dangerous so drivers got trained in one of three ways: 👉 One group read the car’s User Manual on how to re-take control 👉 The second group trained in a driving simulator with a real cockpit and controls, including pedals and a steering wheel 👉 The third group trained in a VR setting with a gaming racing wheel All three methods helped drivers respond more quickly but the simulator and VR environments helped them respond significantly faster with less training. In addition, when asked about their experience, participants rated the VR method the highest in terms of its usefulness, ease of understanding and pleasantness. VR isn’t available to everyone, but it’s far more accessible than driving simulators. Anyone purchasing a self-driving car could, in principle, receive VR-based training right at their dealership, making it a safe, cheap, and scalable training solution. Clearly, VR hasn’t gone away even if the hype has died down. The tech is still evolving as new use-cases develop. What is your experienced with VR? Share your thoughts on whether VR is going to be (or maybe already is?) genuinely useful in the comments below.

  • View profile for JoyBeth Jacobs R.N, BSN

    Director, Strategic Channel Partnerships | Channel Strategy, Distributors & ISVs | Enterprise GTM | Scalable Revenue Growth

    2,377 followers

    I’ve spent over two decades on both sides of healthcare training, first as a trauma nurse, then as someone who consulted on simulation lab design, launched top-selling simulators, and drove immersive tech adoption across hospitals, colleges and universities. One truth hasn’t changed: when the workforce isn’t ready, patients pay the price. Traditional training models are stretched to their breaking point. Faculty shortages, limited lab space, and rising costs make scaling competency-based education nearly impossible. We can’t keep throwing task trainers, manikins and travel budgets at a problem that demands a smarter solution. That’s where VR changes everything. With platforms like VRpatients, learners can practice anywhere, anytime, failing safely, mastering skills faster, and proving competency with hard data. Nursing programs are already seeing real results. Students at universities are practicing on custom-built VR simulations that prepare them for the NCLEX, all while reducing training costs. Upskilling the healthcare workforce isn’t optional anymore. It’s mission-critical.. The future of clinical readiness belongs to institutions that embrace immersive, scalable, evidence‑based training.And that future is already here. #HealthcareTraining #WorkforceUpskilling #VRinHealthcare #ImmersiveLearning #ClinicalEducation #XRTraining #FutureOfWorkforce #VRpatients VRpatients #VRpatients

  • View profile for Bastian Schütz

    Meta | Commercial Strategy & GTM | Applied AI & Spatial Computing | Strategic Partnerships | Keynote Speaker | Founder

    30,791 followers

    6 𝗛𝗲𝗮𝗹𝘁𝗵𝗰𝗮𝗿𝗲 𝗖𝗮𝘀𝗲 𝗦𝘁𝘂𝗱𝗶𝗲𝘀 𝗶𝗻 𝗘𝘅𝘁𝗲𝗻𝗱𝗲𝗱 𝗥𝗲𝗮𝗹𝗶𝘁𝘆: 𝗥𝗲𝗮𝗹 𝗜𝗺𝗽𝗮𝗰𝘁, 𝗥𝗲𝗮𝗹 𝗥𝗲𝘀𝘂𝗹𝘁𝘀 Want proof that #VR, #MR, and #AI are transforming education and training? Here’s how global organisations are creating measurable impact with extended reality: 1️⃣ 𝗣𝘂𝗿𝗱𝘂𝗲 𝗚𝗹𝗼𝗯𝗮𝗹 (𝗡𝘂𝗿𝘀𝗶𝗻𝗴 𝗘𝗱𝘂𝗰𝗮𝘁𝗶𝗼𝗻) ✦ 𝗖𝗵𝗮𝗹𝗹𝗲𝗻𝗴𝗲: Addressing nursing shortages and training working adults. ✦ 𝗦𝗼𝗹𝘂𝘁𝗶𝗼𝗻: VR training with Meta Quest for clinical and soft skills, in partnership with PCS Spark and Oxford Medical Simulation. ✅ 𝗥𝗲𝘀𝘂𝗹𝘁: 10–15% increase in national nursing exam pass rates. 4,000+ nurses trained. Marked improvements in student confidence and real-world preparedness. 2️⃣ 𝗨𝗻𝗶𝘃𝗲𝗿𝘀𝗶𝘁𝘆 𝗼𝗳 𝗚𝗹𝗮𝘀𝗴𝗼𝘄 ✦ 𝗖𝗵𝗮𝗹𝗹𝗲𝗻𝗴𝗲: Physical constraints in teaching 3D subjects and remote learning accessibility. ✦ 𝗦𝗼𝗹𝘂𝘁𝗶𝗼𝗻: Mixed reality lab with Meta Quest headsets and 12 custom MR apps, developed with Edify. VR labs created in partnership with leading immersive tech companies, allowing teachers to lead 3D classes remotely. ✅ 𝗥𝗲𝘀𝘂𝗹𝘁: Thousands of students taught per semester. £3.7M UK government investment. Recognized in The Times Higher Education Awards 2021. Students reported increased confidence and deeper understanding of material, even in remote settings. 3️⃣ 𝗡𝗬𝗨 𝗖𝗼𝗹𝗹𝗲𝗴𝗲 𝗼𝗳 𝗗𝗲𝗻𝘁𝗶𝘀𝘁𝗿𝘆 ✦ 𝗖𝗵𝗮𝗹𝗹𝗲𝗻𝗴𝗲: Risky, limited traditional anesthetic training. ✦ 𝗦𝗼𝗹𝘂𝘁𝗶𝗼𝗻: VR simulation for oral anesthesia using Meta Quest. ✅ 𝗥𝗲𝘀𝘂𝗹𝘁: 1,200+ dental students trained. Greater student confidence. VR program licensed to other schools. 4️⃣ 𝗜𝗻𝘀𝗽𝗶𝗿𝗲𝗱 𝗘𝗱𝘂𝗰𝗮𝘁𝗶𝗼𝗻 𝗚𝗿𝗼𝘂𝗽 ✦ 𝗖𝗵𝗮𝗹𝗹𝗲𝗻𝗴𝗲: Making science practical for online and in-person learners. ✦ 𝗦𝗼𝗹𝘂𝘁𝗶𝗼𝗻: Mixed reality classes with Meta Quest, immersive views, and AI avatars. ✅ 𝗥𝗲𝘀𝘂𝗹𝘁: 100% of teachers reported improved student confidence. 85% improvement in content recall. 94% of students learned better in VR. 5️⃣ 𝗖𝗲𝗻𝘁𝗿𝗲 𝗳𝗼𝗿 𝗛𝗲𝗮𝗹𝘁𝗵𝗰𝗮𝗿𝗲 𝗜𝗻𝗻𝗼𝘃𝗮𝘁𝗶𝗼𝗻 (𝗧𝗮𝗻 𝗧𝗼𝗰𝗸 𝗦𝗲𝗻𝗴 𝗛𝗼𝘀𝗽𝗶𝘁𝗮𝗹) ✦ 𝗖𝗵𝗮𝗹𝗹𝗲𝗻𝗴𝗲: Training efficiency and safety in healthcare settings. ✦ 𝗦𝗼𝗹𝘂𝘁𝗶𝗼𝗻: VR modules for Lean principles with Meta Quest 2. ✅ 𝗥𝗲𝘀𝘂𝗹𝘁: 100% of participants said VR deepened their understanding. Plans to expand VR training hospital-wide. 6️⃣ 𝗩𝗲𝗵𝗶𝗰𝗹𝗲𝘀 𝗳𝗼𝗿 𝗖𝗵𝗮𝗻𝗴𝗲 ✦ 𝗖𝗵𝗮𝗹𝗹𝗲𝗻𝗴𝗲: Scaling auto-mechanic training for formerly incarcerated people. ✦ 𝗦𝗼𝗹𝘂𝘁𝗶𝗼𝗻: VR training with Meta Quest 2 and the EMPACT Immersive Training Platform. ✅ 𝗥𝗲𝘀𝘂𝗹𝘁: Early graduates securing jobs quickly. Reduced recidivism rates. Major potential for broader socio-economic impact. #ExtendedReality #MetaForWork #EdTech #VRTraining #MixedReality #Impact

  • View profile for Ruchi Satyawadi

    PYP 5 Homeroom Tr./Grade level Coordinator/Content creator/Curriculum developer/Olympiad Facilitator/ British Council Certified educator/National Geographic certified Teacher/PYP exhibition mentor/PDP lead IB evaluation

    3,775 followers

    ✨ What Is Socratic Questioning — and Why Should We Use It in the Classroom? ✨ In a world where information is everywhere, the real skill isn’t just knowing — it’s thinking. That’s where Socratic questioning becomes a transformative teaching strategy. 🔍 So, what is Socratic questioning? It is a structured approach to asking purposeful, thought-provoking questions that encourage students to reflect deeply, challenge assumptions, justify reasoning, and construct meaningful understanding. Instead of giving answers, we guide learners to discover them. 💡 Why use Socratic questioning in the classroom? Because it helps: ✔️ Create an active and engaging learning environment ✔️ Ignite curiosity and deeper thinking ✔️ Challenge misconceptions ✔️ Strengthen understanding through reasoning ✔️ Build confidence in communication ✔️ Encourage student participation and ownership of learning ✔️ Develop analysis, evaluation, and critical thinking skills 🎓 How can educators implement it? Try incorporating questions such as: 🧠 Clarification: 👉 “What do you mean by that?” 👉 “Can you give an example?” 🧠 Probing assumptions: 👉 “What could we be assuming here?” 👉 “Is that always true?” 🧠 Evidence and reasoning: 👉 “How do you know this?” 👉 “What supports your answer?” 🧠 Perspective-taking: 👉 “Is there another point of view?” 👉 “How might someone else interpret this?” 🧠 Implications: 👉 “What might happen if…?” 👉 “Why does this matter?” 🚀 When we shift from telling to questioning, students shift from receiving information to owning their learning. Socratic questioning isn’t just a strategy — it’s a pathway to cultivating thinkers, problem-solvers, and lifelong learners. 🌱 #Education #TeachingStrategies #SocraticQuestioning #CriticalThinking #ActiveLearning #StudentEngagement #Pedagogy #InquiryBasedLearning #21stCenturySkills

  • View profile for Devin Marble

    ArborXR | Growth | Emerging Tech | Partnerships | Tedx Speaker

    5,317 followers

    Let’s be clear, I am not saying every nurse is undertrained. I’m suggesting it is our responsibility to provide every learner with access to training that meets them where they are because every undertrained nurse becomes a risk to someone’s mother, brother, or child. And no one talks about that part enough. As someone who's spent years in both clinical, educational, and simulation environments. I’ll tell you this: It’s not about intelligence. It’s about reps. If you're still relying on four to six manikin simulations buried under 120 weeks of didactic class time, you’re not preparing nursing students for clinical competency, you're preparing them to take an exam. Get them ready for what actually happens when the room starts spinning and the stakes are real. They need high-fidelity reps. Let’s be honest: • Medical errors don’t come from low test scores, they come from low competency. • VR simulation gives students a chance to fail safely and frequently, so real patients never pay that price. • Clinical confidence doesn’t come from passing a test. It comes from immersion in the experience, over and over, before it’s real. Immersive simulation isn’t a luxury anymore. It’s a necessity if you want readiness, not risk, walking onto your floor. So if you’re leading a nursing program, managing clinical rotations, or building tech-integrated curriculum. This is the time to rethink your pipeline. Because real patients don’t come with a pause button. And your students can learn confidence before day one on the job. What’s your version of this? Do you agree? VRpatients #SimulationTraining #NurseReadiness #VRinHealthcare #ClinicalEducation #ImmersiveLearning

  • View profile for Michal Woelke

    Senior Engineering Section Manager at GE Aerospace

    9,661 followers

    Augmented reality (AR), virtual reality, and three-dimensional tools are applied to improve training and troubleshooting at GE Aerospace. Looking ahead, AR eyeglasses, remote support, and agentic #AI could work together to provide real-time, contextual guidance. At the Customer Technical Education Center, GE Aerospace has used 3D tools and AR to transform training for service bulletins on the CFM #LEAP reverse bleed system retrofit. By converting a 600-page field manual into visual AR instructions that show where parts are located, how to remove and install them, training time has been reduced from five days to about three. Three-dimensional visual work instructions also helped trainees work nearly seven times faster. Teams using AR removed 35 parts in the first three hours, compared with five parts using a traditional text-based manual. GE Aerospace has used this technology to train customers. At the Pune, India facility, AR weld simulators are helping train apprentice welders in a risk-free environment without using raw materials. Compared with traditional classroom instruction, training time has been reduced by 20%, while precision has improved, errors have decreased, and operational readiness has accelerated. Digital visualization technologies can improve productivity, enhance quality, and accelerate training by combining contextual information with interactive learning for operators and customers.

  • View profile for Markus Heinonen

    Mixed Reality | Simulation & Training | Varjo

    6,317 followers

    The US Air Force has been short almost 2,000 pilots for over a decade. About one in ten it's supposed to have. Traditional training can't close the gap fast. Real flight hours are capped by aircraft, fuel, weather, and a handful of multi-million-dollar simulators. This is the first episode in a series where we investigate how XR is actually being used in military training. Full video on the Varjo's YouTube channel https://lnkd.in/dsCzduPH

  • View profile for Evan Sitler-Bates

    Helping Fire & Safety Leaders Train More People, Faster, Safer

    11,878 followers

    PwC found VR drives 3.75x higher emotional connection than traditional learning. We’ve seen it firsthand. In one Search & Rescue class, a trainee found a family screaming in a basement fire. Under stress, they misread the environment, searched the wrong way, and ran out of air. They blacked out in VR. Creating a mayday scenario, alongside the family. Their team had to rescue both. Headset off. Everyone safe. Immediate debrief: - Air management - Left/right hand search - Situational awareness - Communication under stress That same group later outperformed 13+ years of previous cohorts at a live burn. Takeaway? Emotional triggers in VR drive lessons deeper than theory ever can. Stress in a safe environment builds competence in the real one. What’s one training scenario that left a lasting mark on you?

  • View profile for Andrzej Horoch

    VR/AR & AI Expert | Keynote Speaker | Co-founder, Connected Realities | TEDx Speaker | Book Author | Top 50 Creative People in Business

    8,249 followers

    💎 Scientists Reviewed 201 Studies on #VR. Here’s What They Found: This refers to the publication The Impact of Virtual Reality on Employee Training and Learning in Organisations, published in 2025. It was not a single study conducted on one group of employees, but a systematic review of scientific literature — one of the strongest methods for assessing the current state of knowledge in a field. The authors collected, evaluated, and compared findings from 201 previous studies published between 1998 and 2025 to determine the real impact of VR technology on training, employee learning, and organisational development. The study was prepared by Sofia Azevedo Carvalho, Ema Simões Conceição, and Isabel C. P. Marques from the University of Lisbon, Portugal. Their goal was to organise fragmented knowledge and answer an important question: is VR just a passing trend, or a real tool for capability development? What did they examine? ➡︎where VR works best ➡︎which skills it develops ➡︎what barriers exist to implementation ➡︎whether it genuinely supports business goals The conclusions are highly specific. #VirtualReality significantly improves learning effectiveness because it enables people to learn through experience, simulation, and practice instead of theory alone. Employees absorb knowledge faster, remember procedures better, and can repeatedly practise difficult situations without the risk of mistakes in real environments. The authors also point out that VR develops more than technical skills. It strongly supports decision-making under pressure, communication, teamwork, leadership, as well as empathy and emotional intelligence. This is especially relevant today, as many technical tasks are increasingly handled by automation and AI, while human advantage shifts toward social and interpersonal capabilities. The greatest benefits appear where traditional training is expensive, risky, or logistically difficult. That is why VR performs particularly well in healthcare, aviation, manufacturing, transport, safety, and crisis management. Companies can train people faster, more safely, and to a consistent standard — regardless of location. But there are also barriers: - employee resistance to new technology - the need for strong instructional design - the risk of rapid technological obsolescence The researchers also emphasise something VR implementation experts have known for years: buying headsets alone is not enough. Success depends on the quality of training scenarios, employees’ readiness to use the technology, and a meaningful connection between VR initiatives and business objectives. The conclusion is simple: VR is a stable, scientifically validated method and a strategic tool for developing people and organisations. If you see an area in your company where VR could genuinely accelerate training, improve safety, or increase operational effectiveness — let’s talk!

  • View profile for Craig Frehlich

    Influential Leader and Educational Expert for XR, AI and Technology Integration. Always on the lookout for consulting work.

    6,249 followers

    Collaborative learning in immersive virtual reality (IVR) is gaining traction, but how much does it really impact learning? A recent Stanford-led study explored this by comparing different levels of interaction in a virtual ocean education experience. The results offer clear insights into when and how collaboration in IVR truly enhances learning—and when it might actually get in the way. Major Takeaways 1. Active Collaboration Boosts Learning -Learners who built virtual reef models together outperformed those who only watched or discussed the content. 2. Watching Alone Isn’t Enough - Passive or discussion-only formats didn’t match the learning gains of hands-on collaboration. 3. Emotions and Social Bonds Can Hinder Learning -Feeling overly active, ashamed, or strongly bonded to the group negatively impacted learning. 4. No Boost in Self-Efficacy or Presence -Increased interactivity didn’t lead to higher self-belief or immersion. 5. Social Interaction May Distract from Content -Group dynamics can shift focus away from learning objectives. Instructional Design Implications 1. Use Authentic, Collaborative Tasks - Prioritize group projects that require joint problem-solving. 2. Manage Cognitive Load -Avoid overwhelming learners—train and scaffold VR use. 3. Limit Emphasis on Group Bonding -Focus on collaboration quality, not just team cohesion. 4. Support Emotional Readiness -Prep learners for IVR to reduce shame or overwhelm. 5. Leverage IVR for Unique Experiences -Use it to simulate otherwise impossible or expensive tasks.

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