Two people walk into a local car wash and are handed loyalty cards. Person A gets a card that requires 8 stamps to earn a free wash. Person B gets a card that requires 10—but the first 2 are already stamped. Same goal. Same effort. Same results, right? Wrong. During Kalev Kärpuk's brilliant talk on gamification at Optimove Connect, he shared a brilliant study by Joseph Nunes and Xavier Dreze about the Endowed Progress Effect. The study found that people with stamps already on their card are much more likely to complete the cards, showing that when we feel like we’ve already made progress toward a goal, we’re more motivated to see it through. It’s a perfect example of how gamification isn’t just about having fun, but rather about using psychology to design smarter, more engaging experiences. Whether you’re building loyalty programs, shaping subscription journeys, or crafting AI-driven flows, giving people a sense of progress can be a game-changer. Big thanks to Kalev for a front row seat reminder of just how powerful small design choices can be when they align with how our brains work. Have you seen this principle in action - or used it yourself? I’d love to hear how it played out. Read to step up your game? Try Optimove's gamification platform by Adact here: https://bit.ly/4dFdhbD
Gamification Innovation Methods
Explore top LinkedIn content from expert professionals.
-
-
ManoMano just dropped something 🔥 and every marketplace strategist should take notes. 🛠️ A loyalty program... for DIY and home improvement shoppers. 📣 Say hello to ManoClub, and it’s smarter than most retail programs out there. Here’s why this move is strategically brilliant: 🪜 Two-tier structure keeps buyers coming back 👉 "Member" after your first order = €10 reward. 👉 "TopMember" after just 4 purchases = 3% cashback, free returns, and VIP support. Yes, they’ve gamified trust. And it works. 📲 App engagement built in You earn extra by… downloading the app, reviewing products, and choosing ManoExpress delivery. They’re literally rewarding customer behavior that improves their bottom line. 🎯 Hyper-personalisation with data at the core This isn’t just cashback. It’s a full-funnel strategy to increase LTV, lock in loyalty, and gather granular insight on what customers actually value. 🚀 It’s a marketplace loyalty program done right And it’s rare. Loyalty isn’t easy when you’re not the seller-of-record. But ManoMano is showing how marketplaces can own the customer relationship anyway. 🧠 Takeaway? If you run a marketplace, it’s time to think beyond transactions. Design for lifetime value. Build community. Reward wisely. 👷♀️ Because even in DIY, retention is not a side project, it’s your growth engine. #MarketplaceStrategy #EcommerceInnovation #CustomerLoyalty #ManoMano #LTV #RetailMedia #DIY #MarketplaceGrowth
-
💄 𝐁𝐞𝐚𝐮𝐭𝐲 𝐥𝐨𝐲𝐚𝐥𝐭𝐲 𝐡𝐚𝐬 𝐬𝐭𝐨𝐩𝐩𝐞𝐝 𝐛𝐞𝐢𝐧𝐠 𝐚𝐛𝐨𝐮𝐭 𝐩𝐨𝐢𝐧𝐭𝐬. 𝐈𝐭'𝐬 𝐛𝐞𝐜𝐨𝐦𝐞 𝐚 𝐩𝐥𝐚𝐲𝐠𝐫𝐨𝐮𝐧𝐝. And I'm genuinely excited about it. ✨ While most industries are still debating whether to add gamification, beauty brands have quietly built something different: loyalty that feels like entertainment. 𝐖𝐡𝐚𝐭 𝐈'𝐦 𝐬𝐞𝐞𝐢𝐧𝐠 𝐚𝐜𝐫𝐨𝐬𝐬 𝐥𝐞𝐚𝐝𝐢𝐧𝐠 𝐩𝐥𝐚𝐲𝐞𝐫𝐬: 🔹 𝐆𝐚𝐦𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧 𝐚𝐬 𝐩𝐞𝐫𝐬𝐨𝐧𝐚𝐥𝐢𝐳𝐚𝐭𝐢𝐨𝐧 𝐢𝐧𝐟𝐫𝐚𝐬𝐭𝐫𝐮𝐜𝐭𝐮𝐫𝐞 SEPHORA's Beauty Insider program has nearly 30% of its 46 million members actively engaging with challenges. These aren't random games: they're behavior-based tasks that adapt to how each customer shops and discovers. Ulta Beauty's GlamXplorer pilot takes it further: quests, missions, repeatable challenges. Engagement metrics that look more like a media app than a loyalty program. 🔹 𝐕𝐚𝐥𝐮𝐞 𝐛𝐞𝐲𝐨𝐧𝐝 𝐝𝐢𝐬𝐜𝐨𝐮𝐧𝐭𝐬 Birthday gifts at Sephora. Seasonal Beauty Loop boxes at MECCA Brands. Exclusive drops and early access at E.L.F. BEAUTY. The pattern is clear: 𝑣𝑎𝑙𝑢𝑒 = 𝑑𝑖𝑠𝑐𝑜𝑣𝑒𝑟𝑦, 𝑎𝑐𝑐𝑒𝑠𝑠, 𝑟𝑒𝑐𝑜𝑔𝑛𝑖𝑡𝑖𝑜𝑛. Not cheaper prices. 🔹 𝐓𝐢𝐞𝐫𝐬 𝐭𝐡𝐚𝐭 𝐮𝐧𝐥𝐨𝐜𝐤 𝐞𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞𝐬, 𝐧𝐨𝐭 𝐣𝐮𝐬𝐭 𝐞𝐚𝐫𝐧 𝐫𝐚𝐭𝐞𝐬 People don't chase thresholds. They chase what the next level 𝑢𝑛𝑙𝑜𝑐𝑘𝑠: early launches, exclusive events, services, status moments. That's why higher tiers are growing faster than base membership across beauty. 🔹 𝐋𝐨𝐲𝐚𝐥𝐭𝐲 𝐭𝐡𝐚𝐭 𝐟𝐞𝐞𝐥𝐬 𝐥𝐢𝐤𝐞 𝐛𝐞𝐥𝐨𝐧𝐠𝐢𝐧𝐠 Missions. Badges. Surprise drops. Community moments. The shift is cultural: from "earn when you buy" to "play, participate, belong, even when you don't." 𝐓𝐡𝐞 𝐛𝐢𝐠𝐠𝐞𝐫 𝐩𝐢𝐜𝐭𝐮𝐫𝐞: Beauty is proving that loyalty can be joyful, not just functional. And once customers experience a program that feels like a relationship, there's no going back to boring. The real question for other industries isn't "should we add gamification?" It's: 𝑊ℎ𝑎𝑡 𝑤𝑜𝑢𝑙𝑑 𝑐𝑢𝑠𝑡𝑜𝑚𝑒𝑟𝑠 𝑎𝑐𝑡𝑢𝑎𝑙𝑙𝑦 𝑤𝑎𝑛𝑡 𝑡𝑜 𝑐𝑜𝑚𝑒 𝑏𝑎𝑐𝑘 𝑎𝑛𝑑 𝑝𝑙𝑎𝑦 𝑤𝑖𝑡ℎ? Which beauty loyalty program has surprised you lately, or made you feel something beyond the transaction? 💬 #Loyalty #BeautyRetail #Gamification #CRM #CustomerExperience #Personalization
-
Let’s be honest, loyalty programs aren't engaging… at all. Maybe 30 years ago, getting points for purchases that could eventually be redeemed for rewards was novel. Today, when every single brand does it, it’s just noise. Sure, getting a reward for interacting with a brand is better than nothing, but after being a part of 20 programs with the same crappy system, customers are totally desensitized. Why join the 21st program when I haven't gotten any value from the first 20? The system itself is broken. No one cares about points, especially not when it may take months to level up. Until you turn points into a reward, you have essentially gotten nothing. Points are too abstract. It would take a special customer to care enough to count up points as they buy products, pull out a calculator, and match the total against what they can redeem them for. In the absence of the reward itself, the points are worthless, which is why over 80% of customers fall out of the loyalty funnel before ever becoming locked into the program. At Hang, we are bottoms-up in our thinking and build programs that we would actually use as customers. We try to limit analogous thinking, which is why our programs look so different from the standard. That said, sometimes it’s okay to take ideas from other categories when it makes sense. Especially categories that are far better at engagement, excitement, and retention than loyalty. Mobile gaming is a category that has inspired much of our thinking around customer experience. In gaming: • You level up in seconds and minutes, not weeks and months • You get dopamine hits through exciting and memorable animations that reinforce actions • You get rewards that are actually valuable and can be used to enhance gameplay I’m a member of Delta Sky Miles, but it’s really just the airline and me. In a game, it’s more communal, with customers competing against each other and cooperatively playing together. Historically, loyalty programs have been capped by margin – a brand can only give so much out in discounts. Yet, games are incredible at providing rewards that have a high perceived value with little-to-no cost. New levels, skins, status, community –things that are fun and incentivizing to the customer but don’t cost the brand anything. McDonald’s Monopoly did an amazing job of this – you get Park Place and feel like you're halfway to a million dollars, and you start imagining what your life will be like once you acquire Boardwalk, yet this costs McDonald’s nothing. These are the types of things we think about every day at Hang, and it’s why we are seeing such record performance within our existing programs, making it more fun and exciting for the customer while increasing their value to the brand.
-
Most B2B brands are making the same mistake as Chick-fil-A. They assume customers will take the initiative to sign up, download, or engage—when in reality… ❌ People forget. ❌ They hate extra steps. ❌ They don’t see why they should. 𝗦𝗼 𝗽𝗿𝗼𝘀𝗽𝗲𝗰𝘁𝘀 𝘀𝗹𝗶𝗽 𝗮𝘄𝗮𝘆. For Chick-fil-A, this means millions of customers never download their app—no direct marketing, fewer repeat purchases, and lost revenue. For B2B brands? It’s the leads who don’t convert because the engagement path isn’t compelling enough. Gamification fixes this. ⸻ How to Turn Cold Leads into Engaged Buyers 1️⃣ The Streak Challenge – Make Consistency Rewarding Right now, Chick-fil-A only tracks loyalty streaks inside the app—so non-app users miss out without even knowing. 🚀 Fix: Use QR codes + SMS/email to gamify repeat interactions. ✅ Visit 3 times in a week? Unlock a mystery freebie. ✅ Try a new service? Earn surprise points. 📲 How to apply this in B2B: • Book a second call? Unlock an exclusive case study. • Read 3 emails? Get a “behind-the-scenes” offer. • Share insights? Get VIP access to a private event. 👀 Bonus: Use a public leaderboard to create social proof. ⸻ 2️⃣ The Mystery Perk – Make Opt-ins Feel Like a Game Most brands hide their best perks behind forms and demos. The problem? Too much friction. 🔑 Fix: Instead of forcing opt-ins, make it feel like an exclusive win. 💡 For Chick-fil-A: 📩 “You unlocked a secret menu item. Click to reveal…” 💡 For B2B: 📩 “You just unlocked a VIP-only resource. Click to access…” 📌 Why this works: People engage because they’re curious—not because they’re forced. ⸻ 3️⃣ Golden Hour – Use Urgency to Boost Conversions Chick-fil-A has dead sales zones (mid-afternoon, post-dinner). B2B brands have low-conversion periods (end of quarter, mid-campaign lulls). 🚀 Fix: Turn slow periods into gamified urgency. 📲 For Chick-fil-A: 📩 “First 100 orders between 2-4 PM get a mystery reward…” 📲 For B2B: 📩 “Next 10 calls booked get a free 1:1 strategy session…” 💡 Result? More engagement, higher conversions, and a fun, low-friction experience.
-
Unlocking Super Bowl-Level Engagement 🏈 The Super Bowl isn’t just a game; it’s an experience🌟 It captivates millions with suspense, rewards loyalty with epic moments, and keeps fans engaged from the kickoff to the commercials. What makes it so addictive? Gamification principles in action. Lessons from the Super Bowl to Gamify Your Strategy: 1. The power of anticipation: The Super Bowl builds excitement long before the game starts—teasers, predictions, and countdowns drive buzz. Use this in gamification by creating challenges or pre-event activities that build anticipation and keep your audience hooked before the “main event.” 2. Rewards beyond the game: Fans don’t just tune in for touchdowns—they stay for experiences, whether it’s a halftime show, giveaways, or memorable ads. In your platform, layer unexpected rewards and varied incentives to make participation more engaging, even outside of the core product. 3. Create tribal loyalty: Super Bowl fans pick sides, wear jerseys, and chant slogans. Why? Because belonging to a “team” is emotionally powerful. Leverage this by implementing team-based challenges or leaderboards that tap into collective pride and competitiveness. 4. Celebrate the underdog story: The Super Bowl thrives on narratives of unlikely heroes and comebacks. Create personalized progress tracking so every user feels like the underdog rising to victory. Celebrate milestones in meaningful ways to foster commitment. 5. Spectacle and surprise: From jaw-dropping plays to surprise celebrity appearances, the Super Bowl thrives on unexpected moments. Infuse gamified surprises like hidden bonuses or limited-time challenges that keep users coming back for more. 6. Second-screen Integration: The Super Bowl dominates not only TVs but also social media feeds. Gamification thrives when it connects with users across platforms. Encourage users to share achievements, challenge friends, or engage in community forums for broader reach. 7. Make everyone feel like a winner: Even if your team loses, there’s always a reason to celebrate—an incredible play, a clever ad, or a halftime surprise. Design your gamification strategy so that every user walks away feeling rewarded, no matter the outcome. The Super Bowl teaches us that engagement is about more than just the product; it’s about the journey, the community, and the thrill of participation. Whether you’re building a loyalty program, app, or product experience, Game on 🌟 #gamification #engagement #loyalty #retention Captain Up
-
Chipotle just rebuilt their entire loyalty program from scratch. Most people saw an app update. What actually happened is worth paying attention to. Points-only loyalty is dead — Paytronix said it plainly in their 2026 report. Spend money, earn points, get a free chips eventually. The guest feels mildly appreciated and then goes across the street because the competitor has a punch card too. Here's what Chipotle did instead. A free food drop every month — but only if you stayed engaged. Not a thank you for your last visit. An invitation to come back for the next one. Gamification and streak challenges built around specific behaviors. And behind it all, AI scoring members on visit frequency and predicted lifetime value — then deciding what to send, when to send it, and how much to spend on each guest. Everyone gets something built for them instead of the same blast as everyone else. Their leadership said it directly: the program is designed around what they want guests to do next — and how to make doing it effortless. Here's the question every franchise brand should be asking about their own program right now. Is it changing behavior? Or is it just rewarding what guests were going to do anyway? Because if your regulars would show up either way and all you're doing is handing them a discount every few months, the program isn't earning anything. It's just cost of goods on loyalty you already had. The brands that win the next five years won't have the best punch cards. They'll have the best systems for predicting who's about to leave — and reaching them before they do. #QSR #Franchising #LoyaltyMarketing #FranchiseDevelopment #LocalMarketing
-
Your discount isn’t broken. Your loyalty model is. In 2025, repeat business isn’t just about price it’s about engagement. - Attention spans are shrinking. CAC is rising. - So why are most loyalty programs still built like spreadsheets? Here’s the hard truth: Loyalty points don’t drive loyalty. Emotional engagement does. PROBLEM: - Most programs focus on giving “value” (cashback, coupons, flat discounts) - But in a competitive market, that value gets commoditized fast - Customers disengage because the journey feels like a transaction, not a relationship PSYCHOLOGY: - Humans are wired for dopamine, not discounts. - We return to platforms that reward progress, not just spending Enter: Gamified Loyalty It works because it activates: ✅ Intrinsic motivation (progress, mastery, recognition) ✅ Habit loops (trigger → action → reward → investment) ✅ Social currency (status, badges, public rewards) REAL-WORLD MODELS: - Nike Run Club: Users earn badges, unlock milestones, and get social proof even without buying anything - Starbucks: Offers surprise challenges + tiers that feel like leveling up - SHEIN & Amazon India: Daily check-ins, streak rewards, spin-to-win mechanics, and referrals with XP systems BUSINESS OUTCOMES: 1. +47% increase in 90-day retention (D2C beauty brand case study, 2023) 2. +38% lift in average order value when “badges” or “unlockables” were introduced 3. +22% more referral traffic from gamified programs over standard point-based ones HOW TO APPLY IT 1. Move beyond transactions: Reward behavior (reviews, shares, engagement) 2. Build status loops: Add levels, streaks, or visible tiers 3. Add surprise elements: Spin wheels, mystery boxes, random rewards 4. Use urgency: Time-limited quests or bonuses create action 5. Personalize the journey: Show users what they’re close to unlocking Ask this before launching or reviewing your loyalty program: If I removed all discounts today, would my customers still feel like coming back? If the answer is no, it’s not loyalty. It’s dependency. - True loyalty is earned through experience, not expense. - Design it like a game. Build it like a relationship. Run it like a product.